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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Tests / Runtime / EventSystem / InputModuleTests / PointerExitCallbackCheck.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerExitCallbackCheck : MonoBehaviour, IPointerExitHandler
{
    public PointerEventData pointerData { get; private set; }

    public void OnPointerExit(PointerEventData eventData)
    {
        pointerData = eventData;
    }
}